Convince the Magisters you can handle the situation. (7,500XP).(7,500XP) or "cut Owin's hand", after taking the sword, because you were "just curious". (11,225XP or 7,500XP per Magister killed) Return to the Magisters and side with Owin.Go into the cellar and convince Owin to leave the cellar armed or unarmed.Convince the Magisters you can handle the situation.Note that this method results in fighting the Magisters, and will cause the rest of the Magisters in Blackpits to also become hostile, locking you out of dialogue. This third path can also help if you find yourself in one of the "unresolved" states that the quest can leave you in if you did not follow Path 1 or Path 2. The following are two paths you can take that do properly resolve the quest. There is also a third "alternate" path you can take that allows you to help Owin without turning all the Magisters in Blackpits hostile. The quest entry will not be marked as closed either. This quest can end up "unresolved" if not handled in a particular way, resulting in Owin never leaving his cellar and the Magisters not leaving the scene either. The man can be found in a cellar, persuade him to come out and face the magisters. You can persuade magisters that you can handle the situation. They claim he is a Sourcerer who has killed one of their comrades. Some Magisters are using bombs to try and flush out a man (Owin) from his house (X:644 Y:142) in the Blackpits. Help the magisters flush out Owin or help Owin get rid of magisters.No Way Out is a Quest in Divinity: Original Sin II. Short description goes here.
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